﻿<Window x:Class="Memory_Board.Window1"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="Options" Height="300" Width="300" Background="LightGray" Closing="Window_Closing">
    <Grid>
        <TextBlock HorizontalAlignment="Center" Margin="59,0,60,0" Name="textBlock1" Text="Game Menu" VerticalAlignment="Top" FontSize="28" />
        <RadioButton Content="One Player" HorizontalAlignment="Left" Margin="8,101,0,0" Name="radioButton1" VerticalAlignment="Top" Checked="Checked" />
        <RadioButton Content="Two Players" HorizontalAlignment="Left" Margin="8,129,0,0" Name="radioButton2" VerticalAlignment="Top" Checked="Checked" />
        <RadioButton Content="Three Players" HorizontalAlignment="Left" Margin="8,156,0,0" Name="radioButton3" VerticalAlignment="Top" Checked="Checked" />
        <RadioButton Content="Four Players" HorizontalAlignment="Left" Margin="8,185,0,0" Name="radioButton4" VerticalAlignment="Top" Checked="Checked" />
        <TextBlock HorizontalAlignment="Stretch" Margin="16,48,189,0" Name="textBlock2" Text="Number of Players" VerticalAlignment="Top" TextWrapping="Wrap" FontSize="16" />
        <TextBlock HorizontalAlignment="Left" Margin="175,48,0,0" Name="textBlock3" Text="Game Info" VerticalAlignment="Top" FontSize="16" />
        <TextBlock HorizontalAlignment="Left" Margin="175,75,0,0" Name="textBlock4" Text="The arrow represents which Player's turn it is. Each player gets to select two cards. If those two cards are a pair than they get to choose again. If not, the next player gets to go. If you close this window the game will default to one Player. If a one Player game is selected than you will play against the clock." VerticalAlignment="Top" TextWrapping="Wrap" TextAlignment="Left" FontSize="10" />
        <Button Content="Start!" HorizontalAlignment="Left" Margin="112,178,0,0" Name="Start" VerticalAlignment="Top" Click="Start_Click" />
    </Grid>
</Window>
